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It’s all supported by terrific level design and a very wise decision to leave vehicles out. Let God sort'em out.The graphics look slightly aged, but the detail and art quality are still superb and actually make for a more interesting, convincing combat environment. It gives Rising Storm a unique feel compared to most other military shooters, where the differences between gear and factions can be so minimal that they are effectively mirror-matches. The Americans can usually grind through levels using their massive firepower advantage, while the Japanese have to give ground, then stake everything on a sudden, all-hands counterattacks to drive the Americans back.
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It’s been fascinating to see how each side faces different challenges on each map. Thanks to the starkly different sides, Rising Storm is a squad-based FPS where each side must employ completely different tactics. Bots can fill in and catch bullets, but this will be an even better game when - and if - more people realize what a terrific FPS they’re missing out on.Rising Storm is the Pacific Theater expansion to Red Orchestra 2: Heroes of Stalingrad, but it’s really quite a bit more than that. That is its biggest weakness: a demanding tactical FPS needs lots of players, and Rising Storm has too many servers that are never even half-full. The worst thing I can say about Red Orchestra 2: Rising Storm is that not enough of you are playing it.